Creative

Why one strong idea beats ten good ones

Why one strong idea beats ten good ones

Why one strong idea beats ten good ones

Ten good ideas ask the client to choose. One strong idea gives them a reason.

Ten good ideas ask the client to choose. One strong idea gives them a reason.

Portrait of Tomas Rivera, the author of this note

Tomas Rivera

Creative director

4

min

Early in our studio's life, we presented a campaign with ten ideas. We were proud of the range. The client sat quietly, picked two, asked us to merge them, and the campaign that went out was forgettable.

The lesson took us a while to learn. When you give someone ten good ideas, you are not giving them more choice. You are giving them the job you were hired to do.

What a strong idea looks like

A strong idea is not the same as a clever line or a pretty picture. It is a single thing you want people to understand or feel, simple enough to say in a sentence.

The sentence test is the easiest check we know. Can you say it out loud to someone who knows nothing about the project, in one breath, and have them nod? If you need two sentences and a diagram, you have a concept with several parts, and parts do not stick.

It should also last. A strong idea still makes sense next month, in a different format, on a different channel. A weak one only works in the one execution someone happened to sketch.

Why ten good ideas fail

A long list feels generous, and it is easy to produce. You can fill a wall with ten before lunch. That is exactly the problem. Without a strong test, ideas stop being ideas and become options.

Options push the work onto the client. They have to compare, imagine, argue with colleagues and eventually compromise. Compromise is where the best ideas lose their edges.

There is also a hidden cost in the budget. Ten half-developed ideas take as long to produce as one well-developed idea, and the one deserves the time more.

Ten good ideas ask for a vote. One strong idea gives a reason.

How we get to one

We still explore widely at the start. It is the only way to find the good one. The difference is what happens next.

  1. Explore without judging for a set time. Say two hours, lots of rough ideas, no editing.

  2. Cut by the brief. Hold every idea up against the five boxes of the brief. Anything that does not speak to the person in box one, or push toward box three, goes.

  3. Say each survivor in one sentence. The ones that need explaining drop out.

  4. Choose one, and argue against it. Someone on the team plays the skeptic. If the idea survives, it is real.

  5. Present one idea, with the reasoning. The client sees the thinking, not a menu.

That is not a rigid recipe, but it keeps us honest. When we feel the urge to add a second idea to the deck for safety, we ask who we are really protecting.

The logo and budget test

Here is a test we use before anything leaves the studio. Remove the logo. Would a person still know who the work belongs to, and still want to engage with it? Now imagine the budget is half. Does the idea still work?

If the answer to both is yes, the idea is carrying the work. If the idea only works with a big budget or a famous name, it is an execution in disguise.

Presenting one idea

Clients sometimes worry that one idea feels risky, as if we are asking them to bet everything. It helps to show the reasoning: this is who it is for, this is what they believe today, this is why this idea moves them.

We also say what we considered and set aside, in one slide, and why. That shows the exploration was real without handing back the choosing.

If they ask for options, we do not refuse. We say that we can show variations of the same idea, such as different tones or formats, but that we would be misleading them to pretend the other directions are equally strong.

When one idea is not enough

There are cases where more than one idea belongs. A brand with several clearly different audiences might need several. A long campaign might need a main idea and a few supporting ones.

Even then, each idea should be strong on its own, and they should be small in number. Three, not ten. If you cannot rank them, you have not finished choosing.

In short.

If you only have a minute, these are the three things to keep.

  1. 1

    Ten good ideas hand the choosing to the client. One strong idea does the choosing for them.

    Ten good ideas hand the choosing to the client. One strong idea does the choosing for them.

  2. 1

    Ten good ideas hand the choosing to the client. One strong idea does the choosing for them.

  3. 1

    Ten good ideas hand the choosing to the client. One strong idea does the choosing for them.

  4. 2

    A strong idea can be said in one sentence and still make sense next week.

    A strong idea can be said in one sentence and still make sense next week.

  5. 2

    A strong idea can be said in one sentence and still make sense next week.

  6. 2

    A strong idea can be said in one sentence and still make sense next week.

  7. 3

    Test an idea by asking whether it would still work if you removed the logo and the budget.

    Test an idea by asking whether it would still work if you removed the logo and the budget.

  8. 3

    Test an idea by asking whether it would still work if you removed the logo and the budget.

  9. 3

    Test an idea by asking whether it would still work if you removed the logo and the budget.

About the author

Portrait of Tomas Rivera, the author of this note

Written by

Tomas Rivera

Tomas Rivera

Creative director at Veltiq

Turns the plan into ideas people remember, then tests the first three before backing any of them with real budget.

Portrait of Tomas Rivera, the author of this note

Written by

Tomas Rivera

Creative director at Veltiq

Turns the plan into ideas people remember, then tests the first three before backing any of them with real budget.

Portrait of Tomas Rivera, the author of this note

Written by

Tomas Rivera

Creative director at Veltiq

Turns the plan into ideas people remember, then tests the first three before backing any of them with real budget.

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